fnaglsl-test.csproj 2.11 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>0.0.0.1</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{834c670b-f6b1-4589-b901-a038222d2692}</ProjectGuid>
    <OutputType>Exe</OutputType>
    <RootNamespace>PoroCYon.FNAGLSL</RootNamespace>
    <AssemblyName>fnaglsl</AssemblyName>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>True</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>False</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>False</ConsolePause>
    <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>True</Optimize>
    <OutputPath>bin\Release</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>False</ConsolePause>
    <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="FNA">
      <HintPath>lib/FNA.dll</HintPath>
    </Reference>
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <ItemGroup>
    <Compile Include="src\GLSLEffect.cs" />
    <Compile Include="src\GLSLEffect_TypTbl.cs" />
    <Compile Include="src\GLTypes.cs" />
    <Compile Include="src\GLUtil.cs" />
    <Compile Include="src\GLUtil_Const.cs" />
    <Compile Include="src\GLUtil_GL.cs" />
    <Compile Include="src\ILUtil.cs" />
    <Compile Include="src\ReflUtil.cs" />
    <Compile Include="src\test.cs" />
  </ItemGroup>
</Project>