Commit cd0ccc5f authored by pcy's avatar pcy
Browse files

... and update the README

parent 73941294
...@@ -6,9 +6,8 @@ the `Effect` API as much as possible. (Which isn't always working.) ...@@ -6,9 +6,8 @@ the `Effect` API as much as possible. (Which isn't always working.)
## Does it work? ## Does it work?
Kinda. Static shaders work. Passing vertex data is very hacky and brittle. Kinda. Static shaders work. Passing vertex data is very hacky and brittle.
Uniforms seem to work, but aren't well-tested. Samples/textures, ... don't Uniforms seem to work, but aren't well-tested. Same goes for textures. Using
work at all yet. Using regular shaders interleaved w/ GLSL shader draw calls regular shaders interleaved w/ GLSL shader draw calls seems to work ok.
seems to work ok.
## How does this work? ## How does this work?
...@@ -18,7 +17,6 @@ No. Don't. Here be dragons. ...@@ -18,7 +17,6 @@ No. Don't. Here be dragons.
Yes: Yes:
* No texture support (will have to be researched)
* Passing this to a `SpriteBatch` will probably fail in a bad way (unlikely * Passing this to a `SpriteBatch` will probably fail in a bad way (unlikely
to be fixed). to be fixed).
......
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