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pcy
fnaglsl
Commits
cd0ccc5f
Commit
cd0ccc5f
authored
Jun 26, 2020
by
pcy
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... and update the README
parent
73941294
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README.md
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cd0ccc5f
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@@ -6,9 +6,8 @@ the `Effect` API as much as possible. (Which isn't always working.)
## Does it work?
Kinda. Static shaders work. Passing vertex data is very hacky and brittle.
Uniforms seem to work, but aren't well-tested. Samples/textures, ... don't
work at all yet. Using regular shaders interleaved w/ GLSL shader draw calls
seems to work ok.
Uniforms seem to work, but aren't well-tested. Same goes for textures. Using
regular shaders interleaved w/ GLSL shader draw calls seems to work ok.
## How does this work?
...
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@@ -18,7 +17,6 @@ No. Don't. Here be dragons.
Yes:
*
No texture support (will have to be researched)
*
Passing this to a
`SpriteBatch`
will probably fail in a bad way (unlikely
to be fixed).
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